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Updated 03/27/2008
NOTE: The
current edition of the “Little League Baseball - 2008 Official Regulations and
Playing Rules” (the green book), shall govern all play except as added,
amended, modified, waived or clarified by the local rules set forth below. Any
conflicts or issues regarding play shall be raised to the Norfolk Baseball
Association Elected Board for resolution.
- A soft baseball will be used.
- All players are in the batting
order.
- All players are used defensively at one time.
- Positions:
- Optional catcher: One
player may play “catcher” using a catcher’s helmet and mask. They should
be placed in foul territory half way between home and third base or well
behind home plate. The catcher is used to make plays at home and field
balls hit near the plate.
- A pitcher is placed on the
mound.
- The remaining players will
be placed around the infield area, with one designated “first baseman.” Defensive
coaches are permitted on the field behind players for instructional
purposes (this is encouraged). Coaches are not permitted to touch a live
ball.
- The manager or a
coach will tee-up the ball for the batter and is permitted (and encouraged) to
instruct the batter at home plate. Mid-way through the season, at
a point determined by the League Director, coaches may pitch to the batters. At
this point, each player's at bat will consist of five swings and then the use of
the batting tee (this MUST be enforced or games
will become too long and uninteresting for the children).
- First and third base coaches are permitted
in the coaching boxes to coach the runners.
- All games will last approximately 1 hour to a maximum of 1 hour and 15 minutes.
- No bunting is allowed.
- No base stealing is allowed.
- There are no strikeouts.
- There is no infield fly rule.
- If a player is put-out, he/she may remain on base
(unless thrown out at home). Multiple base runners ending up on the same base
will be rearranged. This may be adjusted to regular baseball rules later in the
season if all managers agree.
- An offensive inning consists of one time around the
batting order regardless of the number of outs made by the defensive team.
- Scores will not be kept.
- If a team does not have enough players, that team may
recruit other players in the stands provided they are on the roster of another
Tee Ball team. (Note: Only players that are registered in the league are
covered by the Little League insurance.)
Equipment
All players will be issued a
team T-shirt and hat as the "uniform." Players are expected to show
up to all games in uniform. Additionally, player equipment that is brought to
the field should be clearly marked with the player's name. Please return all
equipment to the proper equipment box after each game. Please keep the
equipment boxes in proper order, if additional equipment is needed please let
the League Director know. Please clean field areas of any litter after each
game. Please make an extra effort to keep players on the benches when at all possible,
enlisting the help of additional players’ parents if needed.
NOTE: PLEASE DON'T
FORGET TO PUT ALL EQUIPMENT AWAY AND LOCK THE EQUIPMENT BOX AFTER EACH GAME.
Downloadable Copy of Tee-Ball Rules
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Updated 03/27/2008
NOTE: The current edition of the “Little League Baseball - 2008 Official Regulations and
Playing Rules” (the green book), shall govern all play except as added, amended,
modified, waived or clarified by the local rules set forth below. Any conflicts or issues
regarding play shall be raised to the Norfolk Baseball Association Elected Board for
resolution.
- All players are in the batting order.
- All players are used defensively at one time; one
player catches behind the plate in full catcher's gear, four players play the
infield, with one next to the pitcher and the rest of the team plays the
outfield.
- Optional: Coaches should agree on this
before the game: Due to the ball not
reaching the outfield too often, and the amount of kids in the outfield, only 7 or 8 players used in the field at once (one or two outfielders). The other
players during this half of the inning would receive extra practice on another
spot of the field. Players would rotate through the practice session. It keeps
all the kids active while on defense and less “swarming” to the ball.
- All games will consist of at least four innings
or no more than 1 hour and 30 minutes. No new inning will start after the time
limit.
- No bunting is allowed.
- No base stealing is allowed.
- An offensive inning consists of one time around
the batting order regardless of the number of outs made.
- A team may play with as few as eight players. If
a team has fewer than eight players, that team may recruit other players in the
stands provided they are on the roster of another A League team. (Note: Only
players that are registered in the league are covered by the Little League
insurance.)
- Coaches and managers will pitch ALL games;
however, some pitching instruction should be given later in the season on the
side.
- A soft baseball will be used.
- Each player's at bat will consist of five swings
and then the use of the batting tee (this MUST be enforced or games will become
too long and uninteresting for the children). The batting tee will only be used
for the first eight games of the regular season. After this period it will
become a strikeout. There are no “walks”.
- It is recommended that any player in the catcher
position use an athletic supporter and cup.
Equipment
All players will be issued a
team T-shirt and hat as the "uniform." Players are expected to show
up to all games in uniform. Additionally, player equipment that is brought to
the field should be clearly marked with the player's name. Please return all
equipment to the proper equipment box after each game. Please keep the
equipment boxes in proper order, if additional equipment is needed please let
the League Director know. Please clean field areas of any litter after each
game. Please make an extra effort to keep players on the benches when at all possible,
enlisting the help of additional players’ parents if needed.
NOTE: PLEASE DON'T FORGET TO PUT ALL EQUIPMENT AWAY AND LOCK THE EQUIPMENT BOX AFTER EACH GAME.
Downloadable
Copy of Single-A Rules
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Updated 03/27/2008
NOTE: The current edition of the “Little League Baseball - 2008 Official Regulations
and Playing Rules” (the green book), shall govern all play except as added, amended,
modified, waived or clarified by the local rules set forth below. Any conflicts or
issues regarding play shall be raised to the Norfolk Baseball Association Elected
Board for resolution.
- All players are in the batting order.
- A
maximum of ten
defensive players are used at one time, using four outfielders. One player
catches behind the plate in full catcher's gear.
- All
players must play a minimum of four (4) defensive innings (12 outs). This
includes a defensive pitcher position when the pitching machine is used.
- All
games are six innings. Regulation games are six innings, unless the game is
called (darkness; precipitation). Extra innings are played if the score is
tied. If a game is called, it is a regulation game if four innings are
completed or the home team is ahead after 3 ½ innings. However, no new inning
will start after 7:30 p.m. weekdays or 1 ½ hours after the scheduled start time
on weekends.
- No
bunting or leading is allowed.
- Each ½ inning consists of either one time around the batting order or three outs made
by the defensive team. Numbers of batters in the order to be determined by the
managers before the start of each game. If one team has more batters than the other,
the team with fewer batters will be allowed to bat around to equal the number of
batters of the other team, provided there are less than 3 outs made in the inning.
- The
score will be kept for each game. A score book must be used.
- A
team may play with as few as eight players. If a team has fewer than eight
players, that team may recruit other players in the stands provided they are on
the roster of another AA league team or they may get players from the other
team. (Note: Only players that are registered in the AA league are covered by
the Little League insurance.)
- Players will pitch the
first two innings. The pitching machine will be used for the remaining
innings of all games. The pitcher must pitch from the rubber. OPTIONAL: If
the game is moving along quickly, and both coaches are in agreement, a 3rd
inning of players pitching will be allowed. The maximum time duration of the
game noted in #4 above still applies. Defensive Pitchers will play to the left
or the right side and just in front of the pitching machine with one foot on
the dirt and one on the turf, when it is in use. A single pitcher may only
pitch two innings in any one game. If a pitcher hits 3 batters, he/she will be
replaced on the mound.
- Maximum Pitch Counts: No pitcher may pitch more than the following:
Ages 9-10: 75 pitches in a game.
Ages 7-8: 50 pitches in a game.
- Pitchers’
Rest Requirements:
1-20 pitches thrown: 0 calendar days
21-40 pitches thrown: 1 calendar day
41-60 pitches thrown: 2 calendar days 61 or more pitches thrown: 3
calendar days
A pitcher who throws more than 40 pitches in one game MAY NOT PITCH in the team’s
next game, no matter when that game is played.
- Once a player pitches in a game, that player cannot play the catcher position
for the remainder of the day.
- It
will be the home team’s responsibility to get the pitching machine from the
equipment locker and set it up after the second inning. The Machine will be
set directly over the pitching rubber. The electrical cord should be thread
through the legs of the base so the cord will not rub against the wheel. Only
a Coach or Umpire is permitted to run and feed the pitching machine, UNDER NO CIRCUMSTANCE
ARE PLAYERS TO BE USED TO OPERATE THE PITCHING MACHINE. The
pitching machine should be set between 50 and 52 on the speed dial for the
first 8 games and then moved up to between 55 and 57 on the speed dial for the
remainder of the season. The pitching machine may be adjusted only once by
each manager in any inning and only at the top of that inning unless an obvious
malfunction has occurred that renders the balls being pitched un-hittable.
- Players
(base runner) may advance only one base on an over throw, the
ball becomes dead on this over throw.
- The
ball is dead after the pitch. When the ball is hit into play the ball will be
considered dead when
it has been returned to the pitcher. A runner more than ½ way to a base when
the ball is returned to the pitcher will be awarded that base. Less than ½ way
the base runner must return to the base.
- The
pitching machine is in play.
- A hard
ball will be used.
- An
umpire will officiate at all games from behind the mound. It is the home
team's responsibility to recruit an umpire from the spectators. The strike
zone during the first two innings will be widened as follows: from the chin to
shins and about 2” on each side of the plate. Strikes and balls will also be
counted when the pitching machine is used with the same strike zone. Balls can
be called off the pitching machine but the machine can not walk a batter. (Note: Should an umpire be provided
by Norfolk Baseball, that umpire may officiate from behind the plate.)
- When
playing the catcher position, players must wear an athletic supporter with cup.
- Each
team will supply one (1) new baseball for each game.
- Rainouts
must be rescheduled through the League Director.
- No
schedule changing can be made without League Director Approval.
- If
the AAA League field or Major League field is available teams may move up to
that field.
- All
players must wear a helmet with a face guard when batting, and on the base path
and when in the coaching boxes.
- The AA League is an
instructional league. While scorebooks will be maintained during games, under
no circumstances are wins, losses, or standings to be recorded or published.
Equipment
All players will be issued a team T-shirt and hat as the
"uniform." Players are expected to show up to all games in uniform.
Additionally, player equipment that is brought to the field should be clearly
marked with the player's name. Please return all equipment to the proper
equipment box after each game. Please keep the equipment boxes in proper
order, if additional equipment is needed please let the League Director know.
Please clean field areas of any litter after each game. Please make an extra
effort to keep players on the benches when at all possible, enlisting the help
of additional players’ parents if needed.
NOTE: PLEASE DON'T FORGET TO PUT ALL EQUIPMENT AWAY AND
LOCK THE EQUIPMENT BOX AFTER EACH GAME.
Downloadable
Copy of Double-A
Rules
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Updated 03/27/08
NOTE: The
current edition of the “Little League Baseball - 2008 Official Regulations and
Playing Rules” (the green book), shall govern all play except as added,
amended, modified, waived or clarified by the local rules set forth below. Any
conflicts or issues regarding play shall be raised to the Norfolk Baseball
Association Elected Board for resolution.
The Draft
- All current Minor League teams as
defined, which includes AAA, will be disbanded.
- All 10 and 11 year olds that try
out for Majors, but are not drafted, will play AAA.
-
12 year olds shall play in Majors
and are not eligible to play AAA without petitioning the league for an
eligibility waiver based on special circumstances.
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All 8 year olds will play AA.
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All 9 year olds will be required
to try out if they wish to play AAA. If they don’t make AAA (see #7 below),
they will automatically be assigned to the AA draft.
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Player evaluations must be
completed for all 9, 10, and 11 year olds from the previous year in the AAA
league. This must be completed by the previous year’s AAA League Manager on a
scale of 1 to 5. Player evaluations must be done on all 8 and 9 year olds from
the previous year in the AA league. This must be completed by the previous
year’s AA League Manager on a scale of 1 to 5. Official ratings will be
assigned by the player agent based on these ratings and the current year’s
tryouts for use at the AAA draft.
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Prior to the draft, the player
agent will identify those 9 year olds who will not be eligible for the AAA
draft and assign them to the AA draft. The player agent will then identify and
distribute the complete list and ranking of all eligible players available to
be drafted based on the required number of 12-player teams to be fielded (presumed
to be 96 players for an 8 team league). All eligible players included on the
player agent’s list will be drafted.
-
The draft order will be selected
via random draw.
-
AAA managers will select their
teams from the entire player pool, regardless of age. The draft will be “S”
style with the last pick in the 1st round having the 1st
pick in the second round, etc. Picks will continue until all players have been
chosen.
- A manager’s child will be slotted into the draft
based on what round they would be selected in after all the players are stack
ranked (1 through 96 for an 8 team league) by official player agent rating. These
children will count as that manager’s pick in that round. If a manager has more
than one child that they wish to have on their team, they must use a draft
choice for each additional child, also based on where they are ranked.
- Each manager will be allowed to select one assistant
coach prior to the draft. In a similar fashion to the manager’s child, the
assistant coach’s child will be stack ranked and slotted into the draft
accordingly. Should the manager’s child and assistant coach’s child be ranked
in the same round, that round’s draft slot and the subsequent round’s draft slot
will be used.
- Players who register late (following the draft) will
be assigned as follows: 1) To a team that has lost a drafted player for any
reason (chosen not to play, moved, called-up, etc.), 2) To the next team that
was scheduled to pick when the AAA League Draft ended.
- Only selected managers approved by Norfolk Baseball may
attend the draft. Assistant coaches shall not be allowed to attend the draft.
- The draft proceedings will be held in the strictest confidence
by all attendees.
- This process will be monitored by the Little League
President, AAA League Director, and Player Agent.
- Players may be swapped among teams after the draft has
been completed in the spirit of maintaining 8 equally competitive teams. Any
player movements must be made prior to leaving the draft and must be agreed to
by all parties present at the draft.
Batting
- All players are in the batting
order.
-
All players must wear a helmet
with a cage when batting, on the base path, and when in the coach’s boxes.
-
No on deck position for any game.
(This includes the area behind and beyond the third base dugout). All players
must remain in the dugout unless they are warming up (throwing) to come in the
game.
- Bunting is allowed. No
slashing (the act of faking a bunt and swinging at a pitch instead).
-
Base stealing is allowed at second
base and third base only. The ball must be kept in front of the catcher in
order for a base to be stolen. Each team will be allowed 2 steals per
inning. If there is an overthrow on an attempted steal, the ball is dead and
the base runner cannot advance beyond the stolen base. The double steal is
approved to use; a double steal counts for your two steals. Delayed steals are
not permitted. If there is no attempted steal, the ball is dead after the
pitch. This rule shall apply after the 4th scheduled game – start of game 5.
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The runner cannot leave the base
on a stolen base until the ball “has reached the batter”. If the runner leaves
early and is thrown out; he is out. Otherwise he returns to the original base.
-
Any play at a base (except 1st base) the runner must
slide feet first. If in the umpire’s judgment the runner should have slid and
did not, the runner will be called out. No head first slides, except back to
the previous base.
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An offensive inning consists of
three outs made by the defensive team except in the last inning and extra
innings. The number of batters in the order is to be determined by the managers
at the start of each game.
-
Base Coaches – A team may use 2
assistant coaches for base coaches, two players for base coaches or a player
and assistant coach for base coaches.
In The Field
Playing the Field
-
Free substitutions are allowed
throughout the game. Once a player is removed from the mound, the player can not
pitch again in that game.
-
A maximum of ten defensive players (four outfielders) is used at one time. However,
should one team not be able to field ten players, their opponent will be limited
to nine defensive players. One player catches behind the plate in full
catcher’s gear.
-
When playing the catcher position,
players must wear an athletic cup. An athletic cup is recommended for
all players.
-
All players must play a minimum of
three defensive innings (9 outs); players must play one of the three required
innings in an infield position. Catching is an infield position.
-
A team may play with as few as
eight players. If a team has fewer than eight players, that team may recruit
other players in the stands provided they are on the roster of another AAA
League team or an AA leagues team player that is 9 years of age. Note: Only
players that are registered in Norfolk Little League may play – they need to be
covered by the league insurance.
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Pitching - Any player on the team
roster may pitch.
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No pitcher may pitch more than 75
pitches in a game.
- Pitchers’ Rest Requirements:
1-20 pitches thrown: 0 calendar days
21-40 pitches thrown: 1 calendar day
41-60 pitches thrown: 2 calendar days
61 or more pitches thrown: 3 calendar days
A pitcher who throws more than 40 pitches in one game MAY NOT PITCH in the team’s
next game, no matter when that game is played.
- Once a player pitches in a game, that player cannot play the catcher position
for the remainder of the day.
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If a pitcher hits (3) batters in a
game he/she will be relieved from pitching for that game.
Ground
Rules
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All balls hit in the air to the
infield area are playable (no infield fly rule).
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When the ball is hit into play,
the ball will be considered dead when it has been returned to the pitcher.
Base runners may advance to the next base if they are at least halfway between
the bases when the ball is returned to the pitcher.
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Players (base runners) may advance
only if the ball stays in play, within the ground rules area.
Game Requirements
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Regulation games are six innings,
unless the game is called (darkness, precipitation by Umpire determination).
Extra innings are played if the score is tied. If a game is called, it is a
regulation game if four innings are completed or the home team is ahead after 3
1/2 innings.
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A MEETING WILL TAKE PLACE TEN (10)
MINUTES BEFORE EACH GAME AND WILL INCLUDE THE GAME UMPIRE AND BOTH MANAGERS.
ANY DISCUSSION AND INTERPRETATION OF THE GAME RULES AND GROUND RULES WILL TAKE
PLACE AT THIS TIME. After this meeting has taken place, there will be a “Zero
Tolerance rule in effect” – What ever the umpires calls – that’s the call.
There will be no comment or additional interpretation allowed. If there is -
the manager or coach will be subject to the “Norfolk Baseball Code of Conduct”
and may be suspended from future games.
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The five run rule (five runs plus
any runs scored on the continuation the play, on which the fifth run scored)
applies except in the last inning or extra innings.
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The score will be kept for each
game including balls and strikes. A score book must be used.
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A hard ball will be used.
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Each team will supply one (1) new
baseball for each game.
- Compensated umpires will be used
for all games. At their discretion, they can officiate behind the plate or
behind the mound. A volunteer umpire (only used in the absence
of an available compensated umpire) shall officiate all games from behind the
mound.
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A wider strike zone will be in
effect, from the shoulders to mid-shin and about two inches wider on each side
of the plate.
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Rainouts will be rescheduled based
on field availability and must be played on the next available date. All games
will be re-scheduled by the AAA League Director.
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No schedule change can be made without the AAA League
Director Approval
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If the Major League field is available teams may move
up to that field.
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A team may only have a Manager and 2 assistant coaches
on the field/bench for a game.
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The home team is responsible for canceling the umpire
on the day of the game in case of cancellations. (Not later than 4:00 PM).
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On Saturday’s, no inning may start more than 2 hours
after the start of the game. On weeknights, no inning may start after 7:30 PM.
After day light savings, no new inning may start after 8:00 PM.
Downloadable
Copy of Triple-A Rules
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Updated 03/19/2008
NOTE: The current edition of the “Little League Baseball - 2008 Official Regulations
and Playing Rules” (the green book), shall govern all play except as added, amended,
modified, waived or clarified by the local rules set forth below. Any conflicts or
issues regarding play shall be raised to the Norfolk Baseball Association Elected
Board for resolution.
Regulation IV (i) shall be modified to read as follows:
Every Player on the roster will participate in each game for a minimum of
nine (9) defensive outs. An at-bat by each participating player is
guaranteed by a continuous batting order. In cases where the player did
not attend the previous game, arrived late or left before the end of the game,
the manager shall have no obligation to start that player the next game he
attends, but said player must play his/her mandatory time.
The manager shall for the:
- First Offense – receive a
written warning.
- Second Offense – a
suspension for the next scheduled game and shall not attend said game
- Third Offense – a
suspension for the remainder of the season
Note: If the violation is determined to be intentional, a more severe
penalty may be assessed by the Executive Board, however, forfeiture of a game
may not be invoked.
Regulation III (d) Per the stated Little League Regulation the local
rule governing the conditions under which a manager must fill a vacant roster
spot is covered in the Norfolk Little League Draft System, Section XIII,
VACANCY.
A vacancy occurs when a
manager or coach learns that any player, due to injury or unavailability, will
miss four consecutive regularly scheduled games. The team manager must
inform the Player Agent of the vacancy within one regularly scheduled
game. The Player Agent shall assign an eligible 11 or 12 year old player
to become a temporary member of that team. Twelve year olds must be
assigned first. Said player shall return to his/her team when the
original player returns to his/her major league team. In the event that
the original major league player does not return to his/her team, the temporary
player shall complete the regular and post season play. At the end of the
season, the temporary player shall be entered back into the spring draft
system.
The temporary player shall be allowed to participate in his/her minor league
games while assigned to the major league tam. However, in no case shall
the player violate the six inning pitching rule.
4:10 (e) Slaughter Rule: A manager of the loosing team may use this
slaughter rule option only after the game has become official (four innings and
10 runs or more).
Downloadable Copy of Majors Rules
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LOCAL RULES SPRING 2008
The league has two divisions: 14-15 Year Old Division and a 13
Year Old Division. April 30th is the cut off date to determine age
eligibility for each division.
The League will follow all rules listed in the official Babe Ruth
Rules and Regulations book and the official baseball rulebook except as
modified below.
PITCHING
14-15 Year Old Division
- A
pitching week is defined as Monday through Sunday. No pitcher is allowed to
throw more than seven innings in a week (including high school innings if
appropriate.)
- Each manager will contact the high school (public or private) coach to determine
which players are permitted to, prohibited
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